Special Workshops

Special Workshop 1

Second International Workshop on the Lognormality Principle and its Applications

The goal of the workshop is to bring together researchers from all over the world working with the Kinematic Theory and its lognormal models to investigate various applications like handwriting recognition, signature verification, data augmentation, human computer interface, handwriting learning, developmental and biomedical issues and devices and artistic applications, etc. Invited and contributed oral and poster presentations will be included. Call for papers will appear here. Registration for the workshop will open in the Spring 2019.


  • Angelo Marcelli, Department of Information and Electrical Engineering and Applied Mathematics, University of Salerno, Italy
  • Miguel Ángel Ferrer Ballester, Instituto Universitario para el Desarrollo Tecnológico e Innovación en Comunicaciones, Universidad de Las Palmas de Gran Canaria
  • Réjean Plamondon, Département de génie Électrique, École Polytechnique de Montréal, Canada


Special Workshop 2

Mobile Brain-Body Imaging (MoBI)

by David Medine, Brain Products

Music for Solo Performer—Revived!

At Brandeis University on April 5, 1965, Alvin Lucier demonstrated world’s first Brain Machine Interface. Having learned of Edmond Dewan’s brain signal monitoring research (which was EEG based) Lucier borrowed a set of electrodes, ran the output through a series of high-powered audio amplifiers, band-passed the signal between 9 and 15Hz and routed the signal to a roomful of transducers that were sitting on top of various musical instruments. Thereby, the performer’s alpha activity was used to ‘play’ the instruments.

Lucier’s use of EEG as a control signal is very simple, but musically effective. MFSP has gone down in the history of music as more than just ‘the brain piece’. Lucier was aided in this effort by non-other than John Cage himself. Cage (who by then was the America’s premier experimental composer) was delighted by Lucier’s idea to make music out of brain waves and greatly encouraged the younger composer to realize his work. Cage served as the performer’s assistant (one of the many meaningful contradictions inherent in the piece is that it is not really for a solo performer). While Lucier sat on stage generating alpha activity Cage controlled the mix by routing the EEG to different instruments about the room. Although it was his first stab at experimental composition, this piece is emblematic of Lucier’s mature aesthetic: it is more about listening than music making. It is about revealing the inner beauty of sound itself with simple processes.

Realizing such a piece, however, is not such a simple process. In this workshop, we will show how to develop a modern (technologically speaking) adaptation of MFSP. Using Brain Products LiveAmp, RNet, and opensource software, we will perform this piece, truly as a performance by a solo performer. Using Leap Motion as a motion capture and LabStreamingLayer (LSL) to unify the signals, the performer will be able to shape a soundscape using his hands and mind in real-time. The sounds themselves will be digitally generated using Pure Data.



Special Workshop 3

Artistic Brain-Computer Interface (BCI) Hackathon organized by g.tec

Hackathons are brainstorming and collaborative marathons designed to rapidly produce working prototypes. In this hackathon, groups of participants from the arts, humanities, science and engineering will be organized to develop artistic BCI prototypes during the conference, which will be presented at this workshop. Register for the hackathon at www.br41n.io/cancun-2019.